Tessellation backgrounds: patterns your editor cannot generate
Updated September 18, 20263 min read
How do you make a tiling pattern background?
Pick a tessellation preset, set the density and seed, choose two or three colours, then export a seamless loop. The pattern is generated from real geometry each frame, so changing the seed gives a genuinely different tiling rather than a shifted copy of the same one.
Grids and checkerboards are one effect away in any editor. Truchet tiles, Voronoi cells, Delaunay meshes and aperiodic tilings are not: they need algorithms the timeline cannot express. These presets generate the geometry, so you get a pattern rather than a filter.