
Four line grids at even angles are cut into squares and thin rhombs, giving an eight-fold tiling that never repeats however far it runs.
Truchet Tiles

Quarter-circle arcs sit at a random turn in every cell of the grid, and each tile rocks a quarter turn on its own beat so the paths keep rewiring.
Part of Tessellation Backgrounds. New to this kind of graphic? Read How to Make a Seamless Tile Pattern Background Video.
Quarter-circle arcs sit at a random turn in every cell of the grid, and each tile rocks a quarter turn on its own beat so the paths keep rewiring. It belongs to the Tessellation Backgrounds category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Style: background, primary, secondary, accent and thickness. Layout: aspect ratio. Motion: duration, density, variation and speed. Each change appears in the live preview straight away, and editing is free.
Truchet Tiles runs 10 seconds by default, and you can set any length up to 60 seconds before you export. It loops seamlessly, so you can repeat it on your timeline for as long as the shot needs.
Yes. Set the background to Transparent, then export a PNG sequence for Premiere Pro, After Effects, DaVinci Resolve, Final Cut Pro or Figma: import the first frame as an image sequence and it drops onto a track above your footage with a straight alpha channel. Export WebM with a VP9 alpha channel for the web and for CapCut. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.

Four line grids at even angles are cut into squares and thin rhombs, giving an eight-fold tiling that never repeats however far it runs.

Every gap between three touching circles is filled by the one circle that touches all three, over and over, until the whole disc is packed to the grain.

Overlapping shell fans lie in offset courses with rays struck across each one, and a diagonal wave lifts them course by course like a gilded ceiling.

A seeded board runs the neighbour rules forward generation by generation, then plays the whole run backwards so the loop closes exactly.

Two families of cord cross the frame on the diagonal, alternating course by course so one set rides over the other the way knotwork is drawn.

Rings spread from the middle of a checkerboard and every square they reach turns edge-on and comes back the other colour, like a wall of flip-dots.

Circles drop in at every size that will still fit without touching, filling the frame, then each one pulses gently against its neighbours.

Points drift on slow orbits and the frame retriangulates around them every frame, so the whole low-poly mesh keeps rebuilding itself.