Satisfying loops: pendulums, plinko and marble runs
Updated September 18, 20262 min read
How do you make the oddly satisfying physics loops that run under Shorts and Reels without them jumping at the loop point?
Drive the motion from maths that closes on itself rather than from a simulation you cut short. Every preset here picks frequencies, path lengths and reset points so the last frame is identical to the first, which means the clip can run under a video for minutes without a visible seam.
Mechanism loops are the workhorse of retention backgrounds: a pendulum wave braiding and realigning, balls raining through a peg board, marbles rolling a zig-zag track. They are slow to build by hand because every ball, peg and tile is its own layer with its own timing. These presets generate the whole mechanism from a count, a speed and a palette.
