Mech Damage Diagram

About Mech Damage Diagram

A wireframe mech draws itself, then each part takes a hit, flashes and settles to green, amber or red while integrity ticks down and leader lines report the damage.

Part of HUD & Sci-Fi Interface. Runs 7.5 seconds by default, exports in 16:9, 9:16, 1:1 and 4:5, as MP4 or transparent WebM up to 8K.

Related animations

  • A game-style ammo panel: the magazine ticks down in bursts, RELOAD blinks, a reload arc spins, the reserve drops and firing resumes.

  • A game-style circular minimap that rotates with the player arrow, with pulsing objective pings, edge arrows, a scrolling compass tape and a live distance readout.

  • A motorsport telemetry cluster: big speed digits, a glowing RPM arc with shift lights, gear number, throttle and brake bars and a flashing lap delta.

  • A segmented health bar takes hits in chunks with a white flash and shake, then pulses red once it drops into the danger zone.

  • A drone flight display over your aerial shot: GPS bars, battery, altitude and speed readouts ticking live, a gently tilting horizon, a gimbal pitch bar and a home-direction compass.

  • An augmented reality shopping tag: a ping lands on the product, a leader line draws out and a glass card unfolds with name, price, star rating and an Add to cart chip.

  • Curved visor arcs sweep in at the edges of the frame, a suit silhouette fills with power, vitals slide in and a centre reticle locks on.

  • A body camera overlay with a bold timestamp block in the corner that ticks real seconds, a unit ID and a fisheye-style vignette for POV storytelling.