A wireframe mech draws itself, then each part takes a hit, flashes and settles to green, amber or red while integrity ticks down and leader lines report the damage.
A sci-fi shield status panel: a glowing radial gauge over a hex grid with fore, aft, port and starboard readouts. Mid-loop a quadrant takes a hit, flashes, drops and regenerates.
A sci-fi shield status panel: a glowing radial gauge over a hex grid with fore, aft, port and starboard readouts. Mid-loop a quadrant takes a hit, flashes, drops and regenerates.
Part of HUD & Sci-Fi Interface. New to this kind of graphic? Read HUD overlays: sci-fi interface graphics that read clearly.
A sci-fi shield status panel: a glowing radial gauge over a hex grid with fore, aft, port and starboard readouts. Mid-loop a quadrant takes a hit, flashes, drops and regenerates. It belongs to the HUD & Sci-Fi Interface category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Content: title, labels and values. Typography: font. Style: background, text color, primary, secondary, accent and thickness. Layout: aspect ratio, scale and position. Motion: duration, speed and variation. Each change appears in the live preview straight away, and editing is free.
Energy Shield runs 8 seconds by default, and you can set any length up to 60 seconds before you export. It plays once from start to finish, so it drops straight onto a cut or an opening.
Yes. Set the background to Transparent and export WebM with a VP9 alpha channel, then put it on a track above your footage. If your editor does not decode WebM alpha, transcode it once to an alpha codec it supports. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.
A wireframe mech draws itself, then each part takes a hit, flashes and settles to green, amber or red while integrity ticks down and leader lines report the damage.
Game-style HP, MP and stamina bars fill segment by segment in chamfered frames, then the HP bar takes a hit, flashes and drains while its readout counts down.
An astronaut life-support panel with O₂, battery, CO₂ and pressure readouts, segmented bars that deplete over the clip and a CAUTION alert state.
A reticle marks a point, a glowing leader line draws out and a cut-corner label opens with a typed title and readout.
A glowing radar beam sweeps a ringed scope, lighting up targets that flash and fade in a seamless sci-fi loop.
A top-down grid map with friendly triangle units, threat X markers and pulsing objective rings that animate in, with coordinate and unit count readouts.
A game-style ammo panel: the magazine ticks down in bursts, RELOAD blinks, a reload arc spins, the reserve drops and firing resumes.
A scan line sweeps down a full-body wireframe, filling it as it passes, and injury markers pulse on with leader lines to severity readouts.