
Sonar Ping
10sA circular scope with a rotating sweep arm, dashed range rings and contact blips that flash as the beam passes, with a depth readout.
Radar Sweep

A glowing radar beam sweeps a ringed scope, lighting up targets that flash and fade in a seamless sci-fi loop.
Part of HUD & Sci-Fi Interface. New to this kind of graphic? Read How to Add a Sci-Fi HUD Overlay to Footage.
A glowing radar beam sweeps a ringed scope, lighting up targets that flash and fade in a seamless sci-fi loop. It belongs to the HUD & Sci-Fi Interface category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Content: title. Typography: font. Style: background, text color, primary, secondary, accent and thickness. Layout: aspect ratio, scale and position. Motion: duration, speed and variation. Each change appears in the live preview straight away, and editing is free.
Radar Sweep runs 10 seconds by default, and you can set any length up to 60 seconds before you export. It plays once from start to finish, so it drops straight onto a cut or an opening.
Yes. Set the background to Transparent, then export a PNG sequence for Premiere Pro, After Effects, DaVinci Resolve, Final Cut Pro or Figma: import the first frame as an image sequence and it drops onto a track above your footage with a straight alpha channel. Export WebM with a VP9 alpha channel for the web and for CapCut. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.

A circular scope with a rotating sweep arm, dashed range rings and contact blips that flash as the beam passes, with a depth readout.

A wireframe globe spins with city nodes and arcing data connections, glowing packet dots travelling the routes as a live readout counts transmissions.

A sci-fi shield status panel: a glowing radial gauge over a hex grid with fore, aft, port and starboard readouts. Mid-loop a quadrant takes a hit, flashes, drops and regenerates.

An astronaut life-support panel with O₂, battery, CO₂ and pressure readouts, segmented bars that deplete over the clip and a CAUTION alert state.

A reticle marks a point, a glowing leader line draws out and a cut-corner label opens with a typed title and readout.

Digital characters cascade down columns in a looping rain of falling code, with colour-fading trails and a typed decrypt title.

A scan line sweeps down a full-body wireframe, filling it as it passes, and injury markers pulse on with leader lines to severity readouts.

A comms panel unfolds with a blinking incoming-transmission header, signal bars fluctuating, a glitching portrait slot, a live voice waveform and the message typing out line by line.