A wireframe mech draws itself, then each part takes a hit, flashes and settles to green, amber or red while integrity ticks down and leader lines report the damage.
Ammo Weapon Counter
A game-style ammo panel: the magazine ticks down in bursts, RELOAD blinks, a reload arc spins, the reserve drops and firing resumes.
- hud
- gaming
- ammo
About Ammo Weapon Counter
A game-style ammo panel: the magazine ticks down in bursts, RELOAD blinks, a reload arc spins, the reserve drops and firing resumes.
Part of HUD & Sci-Fi Interface. Runs 8 seconds by default, exports in 16:9, 9:16, 1:1 and 4:5, as MP4 or transparent WebM up to 8K.
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