A seeded board runs the neighbour rules forward generation by generation, then plays the whole run backwards so the loop closes exactly.
Wang Tiles
Every square is quartered into four coloured wedges and no tile may sit beside one whose edge colour differs, so the whole field agrees while its hubs drift.
- wang tiles
- edge matching
- generative
About Wang Tiles
Every square is quartered into four coloured wedges and no tile may sit beside one whose edge colour differs, so the whole field agrees while its hubs drift.
Part of Tessellation Backgrounds. Runs 12 seconds by default, exports in 16:9, 9:16, 1:1 and 4:5, as MP4 or transparent WebM up to 8K.
Related animations
Circles drop in at every size that will still fit without touching, filling the frame, then each one pulses gently against its neighbours.
Four line grids at even angles are cut into squares and thin rhombs, giving an eight-fold tiling that never repeats however far it runs.
Every gap between three touching circles is filled by the one circle that touches all three, over and over, until the whole disc is packed to the grain.
Overlapping shell fans lie in offset courses with rays struck across each one, and a diagonal wave lifts them course by course like a gilded ceiling.
Two families of cord cross the frame on the diagonal, alternating course by course so one set rides over the other the way knotwork is drawn.
Rings spread from the middle of a checkerboard and every square they reach turns edge-on and comes back the other colour, like a wall of flip-dots.
Points drift on slow orbits and the frame retriangulates around them every frame, so the whole low-poly mesh keeps rebuilding itself.