Op Art Bulge
10sFlat bands of stripe run edge to edge until an invisible lens moves under them, bowing the lines out into a dome and back through a pinched waist.
Sixty-degree rhombs meet three to a point so the flat plane reads as stacked cubes, and the light turns around each block until up and down swap places.
Sixty-degree rhombs meet three to a point so the flat plane reads as stacked cubes, and the light turns around each block until up and down swap places.
Part of Tessellation Backgrounds. Runs 12 seconds by default, exports in 16:9, 9:16, 1:1 and 4:5, as MP4 or transparent WebM up to 8K.
Flat bands of stripe run edge to edge until an invisible lens moves under them, bowing the lines out into a dome and back through a pinched waist.
A compact isometric grid of cubes pumps up one after another in a snake pattern with a color flash, a seamless 3D loading loop.
An isometric floor of 3D cubes rises and falls in a smooth ripple with color shifting by height, a hypnotic seamless background loop.
Colorful multi-cube pieces drop and lock into an isometric layer, the finished layer flashes and sinks away, and the build repeats forever.
Four line grids at even angles are cut into squares and thin rhombs, giving an eight-fold tiling that never repeats however far it runs.
Every gap between three touching circles is filled by the one circle that touches all three, over and over, until the whole disc is packed to the grain.
Overlapping shell fans lie in offset courses with rays struck across each one, and a diagonal wave lifts them course by course like a gilded ceiling.
A seeded board runs the neighbour rules forward generation by generation, then plays the whole run backwards so the loop closes exactly.