Penrose Tiling

About Penrose Tiling

Thin and thick rhombs subdivide at the golden ratio into a pattern that never repeats, then breathe in slow waves across the tiling.

Part of Tessellation Backgrounds. Runs 15 seconds by default, exports in 16:9, 9:16, 1:1 and 4:5, as MP4 or transparent WebM up to 8K.

Related animations

  • A seeded board runs the neighbour rules forward generation by generation, then plays the whole run backwards so the loop closes exactly.

  • Circles drop in at every size that will still fit without touching, filling the frame, then each one pulses gently against its neighbours.

  • Points drift on slow orbits and the frame retriangulates around them every frame, so the whole low-poly mesh keeps rebuilding itself.

  • Two line grids of slightly different pitch sit over one another and one rocks a couple of degrees, so wide interference bands sweep across the frame.

  • The frame halves itself again and again into unequal rectangles, then every panel breathes at its own rate against the grid it belongs to.

  • Several wave fronts sum into a rolling height field, and marching squares traces a clean isoline at every level as the landscape moves under them.

  • Quarter-circle arcs sit at a random turn in every cell of the grid, and each tile rocks a quarter turn on its own beat so the paths keep rewiring.

  • Each drifting seed claims the ground closest to it, so the cell walls slide and stretch as the points move past one another.