A ring of dust surges outward across the ground from a landing point in perspective, kicking up grit before settling into haze.
A hero-landing impact: a streak of energy drives into the ground, a shock ring flashes out, glowing cracks race across the surface, broken slabs jump and settle around a dented crater and a dust ring rolls outward. Transparent, ready to composite over ground footage.
Part of Backgrounds / VFX. New to this kind of graphic? Read VFX overlays: smoke, fire and lightning you can recolour.
A hero-landing impact: a streak of energy drives into the ground, a shock ring flashes out, glowing cracks race across the surface, broken slabs jump and settle around a dented crater and a dust ring rolls outward. Transparent, ready to composite over ground footage. It belongs to the Backgrounds / VFX category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Style: background, primary, secondary and accent. Layout: aspect ratio, position and scale. Motion: duration, density, variation and intensity. Each change appears in the live preview straight away, and editing is free.
Superhero Ground Slam runs 3 seconds by default, and you can set any length up to 60 seconds before you export. It plays once from start to finish, so it drops straight onto a cut or an opening.
Yes. Set the background to Transparent, then export a PNG sequence for Premiere Pro, After Effects, DaVinci Resolve, Final Cut Pro or Figma: import the first frame as an image sequence and it drops onto a track above your footage with a straight alpha channel. Export WebM with a VP9 alpha channel for the web and for CapCut. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.
A ring of dust surges outward across the ground from a landing point in perspective, kicking up grit before settling into haze.
An impact flash erupts into layered energy rings with ragged, broken edges racing outward at different speeds, split by a chromatic fringe while shards of energy scatter.
Glowing cracks race outward across the ground from an impact point, fork as they spread and pulse with molten light.
A dust puff kicks out of an impact point in the direction you set, spitting stone chips and settling into a slow haze.
Faceted rock chunks blast out of an impact point on ballistic arcs, bounce and settle on the ground while a dust cloud rolls outward.
A glowing ice projectile streaks in on crystalline light trails and glittering frost, then hits and freezes the spot: a flash, a frost shock ring, radiating ice crystals, spreading frost veins, flying shards and cold mist.
A planet-sized body grazes a young molten planet in a blinding flash, flinging a glowing jet of debris into orbit that spreads into a hot disk and slowly gathers into a newborn moon. Stars are drawn.
A fiery meteor streaks down onto a dusk plain and strikes in a blinding flash, throwing a cone of glowing rock and dust skyward while the crater rim glows and a dust skirt rolls out across the ground. The whole scene is drawn.