A ring of dust surges outward across the ground from a landing point in perspective, kicking up grit before settling into haze.
An impact flash erupts into layered energy rings with ragged, broken edges racing outward at different speeds, split by a chromatic fringe while shards of energy scatter.
Part of Backgrounds / VFX. New to this kind of graphic? Read VFX overlays: smoke, fire and lightning you can recolour.
An impact flash erupts into layered energy rings with ragged, broken edges racing outward at different speeds, split by a chromatic fringe while shards of energy scatter. It belongs to the Backgrounds / VFX category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Style: background, primary, secondary and accent. Layout: aspect ratio, position and scale. Motion: duration, density, variation and intensity. Each change appears in the live preview straight away, and editing is free.
Energy Shockwave Burst runs 2 seconds by default, and you can set any length up to 60 seconds before you export. It plays once from start to finish, so it drops straight onto a cut or an opening.
Yes. Set the background to Transparent, then export a PNG sequence for Premiere Pro, After Effects, DaVinci Resolve, Final Cut Pro or Figma: import the first frame as an image sequence and it drops onto a track above your footage with a straight alpha channel. Export WebM with a VP9 alpha channel for the web and for CapCut. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.
A ring of dust surges outward across the ground from a landing point in perspective, kicking up grit before settling into haze.
Glowing cracks race outward across the ground from an impact point, fork as they spread and pulse with molten light.
Expanding concentric rings blast outward from a ground-plane impact with staggered debris particles, looping seamlessly.
A dust puff kicks out of an impact point in the direction you set, spitting stone chips and settling into a slow haze.
Faceted rock chunks blast out of an impact point on ballistic arcs, bounce and settle on the ground while a dust cloud rolls outward.
A smooth force-field bubble swells out of a flash on the ground, settles into a shimmering dome with a bright fresnel rim and drifting interference bands, and ripples where incoming shots strike it.
A white flash blooms into a churning fireball that rises and cools into rolling black smoke while glowing debris arcs out.
Ribbons of glowing energy braid upward around a shared axis, crossing in bright knots and fading into the dark as they climb.