A frost line races along the ground and faceted, translucent ice shards burst up from it one cluster after another toward the camera, throwing ice chips and rolling frost mist.
A glowing ice projectile streaks in on crystalline light trails and glittering frost, then hits and freezes the spot: a flash, a frost shock ring, radiating ice crystals, spreading frost veins, flying shards and cold mist.
Part of Backgrounds / VFX. New to this kind of graphic? Read VFX overlays: smoke, fire and lightning you can recolour.
A glowing ice projectile streaks in on crystalline light trails and glittering frost, then hits and freezes the spot: a flash, a frost shock ring, radiating ice crystals, spreading frost veins, flying shards and cold mist. It belongs to the Backgrounds / VFX category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Style: background, primary, secondary and accent. Layout: aspect ratio and scale. Motion: duration, density, variation and intensity. Each change appears in the live preview straight away, and editing is free.
Frost Bolt Impact runs 2.5 seconds by default, and you can set any length up to 60 seconds before you export. It plays once from start to finish, so it drops straight onto a cut or an opening.
Yes. Set the background to Transparent, then export a PNG sequence for Premiere Pro, After Effects, DaVinci Resolve, Final Cut Pro or Figma: import the first frame as an image sequence and it drops onto a track above your footage with a straight alpha channel. Export WebM with a VP9 alpha channel for the web and for CapCut. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.
A frost line races along the ground and faceted, translucent ice shards burst up from it one cluster after another toward the camera, throwing ice chips and rolling frost mist.
A fireball ignites from gathering sparks, swells into a roiling orb of flame around a white-hot core, streaks across the frame trailing fire and smoke, then bursts into flame, embers and smoke on impact.
Ice crystals grow inward from every edge of the frame in branching six-fold patterns while a cold haze frosts over the border.
A translucent rope of water rises from a rippling pool, coils and whips through the air in a figure-eight with broken specular glints, flickering caustics and white water on its bends, shedding droplets and mist.
Ribbons of glowing energy braid upward around a shared axis, crossing in bright knots and fading into the dark as they climb.
A dust puff kicks out of an impact point in the direction you set, spitting stone chips and settling into a slow haze.
Space bends toward a point as starlight smears into arcs and glowing matter spirals in, the darkness compresses to a searing violet-white point, then a black ring with a glowing violet, colour-fringed rim bursts outward through the star field. The stars are part of the effect and the background is transparent.
Faceted rock chunks blast out of an impact point on ballistic arcs, bounce and settle on the ground while a dust cloud rolls outward.