A white flash blooms into a churning fireball that rises and cools into rolling black smoke while glowing debris arcs out.
A mid-air blast flashes and throws burning fragments outward on arcing paths, each one leaving a smoke trail that hangs in the sky.
Part of Backgrounds / VFX. New to this kind of graphic? Read VFX overlays: smoke, fire and lightning you can recolour.
A mid-air blast flashes and throws burning fragments outward on arcing paths, each one leaving a smoke trail that hangs in the sky. It belongs to the Backgrounds / VFX category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Style: background, primary, secondary and accent. Layout: aspect ratio, position and scale. Motion: duration, density, variation and intensity. Each change appears in the live preview straight away, and editing is free.
Aerial Explosion Trails runs 4 seconds by default, and you can set any length up to 60 seconds before you export. It plays once from start to finish, so it drops straight onto a cut or an opening.
Yes. Set the background to Transparent, then export a PNG sequence for Premiere Pro, After Effects, DaVinci Resolve, Final Cut Pro or Figma: import the first frame as an image sequence and it drops onto a track above your footage with a straight alpha channel. Export WebM with a VP9 alpha channel for the web and for CapCut. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.
A white flash blooms into a churning fireball that rises and cools into rolling black smoke while glowing debris arcs out.
Fires of different sizes burn across the ground in perspective, shrinking and dimming toward the horizon while dark smoke columns climb and drift with the wind.
A dust puff kicks out of an impact point in the direction you set, spitting stone chips and settling into a slow haze.
A pressurised jet of flame blasts from a nozzle, billowing and rolling as it widens, then slows, curls upward and breaks into dark smoke.
Rapid side flashes fire on a cadence you set, each shot a different seeded shape with a hot core and a lazy drift of smoke.
A distant flash lights the horizon, then a fireball rises into a rolling toroidal cap on a column of smoke, sheds a brief condensation ring and cools from orange to grey while a dust skirt spreads along the ground.
Banks of cloud rush toward the camera in depth, swelling as they approach and parting around the lens as you fly through them.
A star swells and flares in a blinding flash, then a glowing shell of gas tears outward behind a bright shock ring and settles into a filamentary nebula remnant.