A seeded board runs the neighbour rules forward generation by generation, then plays the whole run backwards so the loop closes exactly.
Voronoi Cells
Each drifting seed claims the ground closest to it, so the cell walls slide and stretch as the points move past one another.
- voronoi
- cells
- organic
About Voronoi Cells
Each drifting seed claims the ground closest to it, so the cell walls slide and stretch as the points move past one another.
Part of Tessellation Backgrounds. Runs 10 seconds by default, exports in 16:9, 9:16, 1:1 and 4:5, as MP4 or transparent WebM up to 8K.
Related animations
Circles drop in at every size that will still fit without touching, filling the frame, then each one pulses gently against its neighbours.
Points drift on slow orbits and the frame retriangulates around them every frame, so the whole low-poly mesh keeps rebuilding itself.
Moire Grid
10sTwo line grids of slightly different pitch sit over one another and one rocks a couple of degrees, so wide interference bands sweep across the frame.
Thin and thick rhombs subdivide at the golden ratio into a pattern that never repeats, then breathe in slow waves across the tiling.
The frame halves itself again and again into unequal rectangles, then every panel breathes at its own rate against the grid it belongs to.
Topo Contour
10sSeveral wave fronts sum into a rolling height field, and marching squares traces a clean isoline at every level as the landscape moves under them.
Quarter-circle arcs sit at a random turn in every cell of the grid, and each tile rocks a quarter turn on its own beat so the paths keep rewiring.