The ground cracks and faceted rock pillars thrust up one after another with a rumble, heaving up ground plates, shaking the frame, shedding rubble and falling grit and raising billows of dust. A ground plane with a hazy horizon is drawn under them.
A generic lander descends on its engine plume over grey regolith; near the ground the exhaust blasts flat sheets of dust and long streaking rays outward, then the legs touch down, the engine cuts and the dust settles. Stars are drawn in the black sky.
Part of Backgrounds / VFX. New to this kind of graphic? Read VFX overlays: smoke, fire and lightning you can recolour.
A generic lander descends on its engine plume over grey regolith; near the ground the exhaust blasts flat sheets of dust and long streaking rays outward, then the legs touch down, the engine cuts and the dust settles. Stars are drawn in the black sky. It belongs to the Backgrounds / VFX category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Style: background, primary, secondary and accent. Layout: aspect ratio and scale. Motion: duration, density, variation and intensity. Each change appears in the live preview straight away, and editing is free.
Lunar Landing Dust Blast runs 9 seconds by default, and you can set any length up to 60 seconds before you export. It plays once from start to finish, so it drops straight onto a cut or an opening.
Yes. Set the background to Transparent, then export a PNG sequence for Premiere Pro, After Effects, DaVinci Resolve, Final Cut Pro or Figma: import the first frame as an image sequence and it drops onto a track above your footage with a straight alpha channel. Export WebM with a VP9 alpha channel for the web and for CapCut. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.
The ground cracks and faceted rock pillars thrust up one after another with a rumble, heaving up ground plates, shaking the frame, shedding rubble and falling grit and raising billows of dust. A ground plane with a hazy horizon is drawn under them.
A dust puff kicks out of an impact point in the direction you set, spitting stone chips and settling into a slow haze.
A ring of dust surges outward across the ground from a landing point in perspective, kicking up grit before settling into haze.
Grit, pebbles and puffs of dust trickle down from cracks along the top edge in uneven bursts, as if from a damaged ceiling.
Rolling sheets of sandy dust sweep sideways across the frame in parallax layers, with fine grit streaking past in the wind.
A full-frame fluid art loop: rings of glossy acrylic paint keep spreading out from a pour, each layer opening lacy cells where the colour beneath shows through, under a soft studio sheen.
A distant night barrage seen behind layered hilly ridgelines: sharp white-orange flashes pop up behind the hills, lighting the low cloud deck and the ridge silhouettes before fading to a red afterglow, while some hits raise dark smoke columns and faint tracers arc up. The whole scene is drawn and loops seamlessly.
Faceted, cratered rocks tumble past at different depths, the near ones large and fast, the far ones small and hazy, all lit from one side over a starfield.