Electric tendrils writhe from a glowing core out to the glass, drifting around the sphere while a cluster gathers at a touch point.
A device on a night street crackles with charge, then fires an electric pulse ring that races outward with arcs riding its edge; city windows and street lamps surge, flicker and die as it passes, dropping sparks. The night city is drawn.
Part of Backgrounds / VFX. New to this kind of graphic? Read VFX overlays: smoke, fire and lightning you can recolour.
A device on a night street crackles with charge, then fires an electric pulse ring that races outward with arcs riding its edge; city windows and street lamps surge, flicker and die as it passes, dropping sparks. The night city is drawn. It belongs to the Backgrounds / VFX category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Style: background, primary, secondary and accent. Layout: aspect ratio and scale. Motion: duration, density, variation and intensity. Each change appears in the live preview straight away, and editing is free.
EMP Pulse Blackout runs 3 seconds by default, and you can set any length up to 60 seconds before you export. It plays once from start to finish, so it drops straight onto a cut or an opening.
Yes. Set the background to Transparent, then export a PNG sequence for Premiere Pro, After Effects, DaVinci Resolve, Final Cut Pro or Figma: import the first frame as an image sequence and it drops onto a track above your footage with a straight alpha channel. Export WebM with a VP9 alpha channel for the web and for CapCut. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.
Electric tendrils writhe from a glowing core out to the glass, drifting around the sphere while a cluster gathers at a touch point.
Faceted, cratered rocks tumble past at different depths, the near ones large and fast, the far ones small and hazy, all lit from one side over a starfield.
A glowing accretion disk swirls around a dark event horizon, its inner rings racing faster while light bends into an arch over the top.
A long-exposure night road curves toward a lit skyline: white headlight streams flow toward you in one carriageway while red taillights stream away in the other, under amber street lamps. The city scene is drawn in full.
A high-voltage arc strikes between two rising rails, climbs and stretches as it rises, snaps at the top and re-strikes at the base.
A sand-coloured desert world turns under a thin hazy atmosphere: seas of wind-sculpted dune ridges, branching dry riverbeds and curved dust-storm fronts sweeping across the plains. Stars are drawn.
Streams of reflective panels spiral in from deep space and lock into tilted rings and a spherical shell around a boiling star, glinting as they orbit while the star dims behind the growing megastructure. Stars are drawn behind it.
A small ship powers up its engines, stretches into long light streaks racing toward a vanishing point and vanishes in a bright flash, leaving shimmering streaks that fade over a starfield. The space scene is drawn.