Faceted, cratered rocks tumble past at different depths, the near ones large and fast, the far ones small and hazy, all lit from one side over a starfield.
Streams of reflective panels spiral in from deep space and lock into tilted rings and a spherical shell around a boiling star, glinting as they orbit while the star dims behind the growing megastructure. Stars are drawn behind it.
Part of Backgrounds / VFX. New to this kind of graphic? Read VFX overlays: smoke, fire and lightning you can recolour.
Streams of reflective panels spiral in from deep space and lock into tilted rings and a spherical shell around a boiling star, glinting as they orbit while the star dims behind the growing megastructure. Stars are drawn behind it. It belongs to the Backgrounds / VFX category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Style: background, primary, secondary and accent. Layout: aspect ratio and scale. Motion: duration, density, variation and intensity. Each change appears in the live preview straight away, and editing is free.
Dyson Swarm Assembly runs 12 seconds by default, and you can set any length up to 60 seconds before you export. It plays once from start to finish, so it drops straight onto a cut or an opening.
Yes. Set the background to Transparent, then export a PNG sequence for Premiere Pro, After Effects, DaVinci Resolve, Final Cut Pro or Figma: import the first frame as an image sequence and it drops onto a track above your footage with a straight alpha channel. Export WebM with a VP9 alpha channel for the web and for CapCut. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.
Faceted, cratered rocks tumble past at different depths, the near ones large and fast, the far ones small and hazy, all lit from one side over a starfield.
A glowing accretion disk swirls around a dark event horizon, its inner rings racing faster while light bends into an arch over the top.
A sand-coloured desert world turns under a thin hazy atmosphere: seas of wind-sculpted dune ridges, branching dry riverbeds and curved dust-storm fronts sweeping across the plains. Stars are drawn.
A giant planet skims a blazing star whose glare fills the frame edge, its atmosphere stripped away into a long glowing comet-like tail of streaming, turbulent gas. Stars are drawn.
A small ship powers up its engines, stretches into long light streaks racing toward a vanishing point and vanishes in a bright flash, leaving shimmering streaks that fade over a starfield. The space scene is drawn.
A spinning neutron star sweeps two opposite lighthouse beams around a tilted axis, its magnetic field loops turning with it and a flash pulsing out each time a beam faces you.
A blazing star churns with glowing granules while flame licks its edge and prominences arc up from the surface and sink back.
A starship sweeps in past the camera and powers away into deep space, its three engines blazing with flares while layered exhaust streaks and a glittering particle wake fan out behind it. The star field is drawn.