
A cabinet left in attract mode: the pixel title drops in with its offset shadow, the high score table counts on line by line and PRESS START blinks over a scrolling starfield.

A retro title card flickers in with a colour split, a pixel grid and scanlines over the type and a blinking prompt underneath.
Part of Gaming FX. New to this kind of graphic? Read How to Add a Level Up Effect to Gaming Videos.
A retro title card flickers in with a colour split, a pixel grid and scanlines over the type and a blinking prompt underneath. It belongs to the Gaming FX category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Content: title and subtitle. Typography: font. Style: background, text color, primary, secondary, accent and thickness. Layout: aspect ratio and scale. Motion: duration, speed and variation. Each change appears in the live preview straight away, and editing is free.
Retro Game Over runs 5 seconds by default, and you can set any length up to 60 seconds before you export. It plays once from start to finish, so it drops straight onto a cut or an opening.
Yes. Set the background to Transparent, then export a PNG sequence for Premiere Pro, After Effects, DaVinci Resolve, Final Cut Pro or Figma: import the first frame as an image sequence and it drops onto a track above your footage with a straight alpha channel. Export WebM with a VP9 alpha channel for the web and for CapCut. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.

A cabinet left in attract mode: the pixel title drops in with its offset shadow, the high score table counts on line by line and PRESS START blinks over a scrolling starfield.

A Bayer threshold matrix turns a drifting noise field into hard one-bit pixels, so gradients break into the crosshatched grain of an old display.

The combo counter punches up hit by hit, the multiplier climbs and damage numbers float off with impact rings.

A hex level badge pops with a ray burst and flying sparks while the XP bar fills past the threshold under the headline.

A chamfered plaque slides in with an icon disc, title, rarity label and pips while a shine sweeps across it.

A segmented health bar takes hits in chunks with a white flash and shake, then pulses red once it drops into the danger zone.

A drafting sheet rules itself up, registration crops snap to the corners, and the headline resolves letter by letter out of its own construction boxes beside a filling title block.

Rings spread from the middle of a checkerboard and every square they reach turns edge-on and comes back the other colour, like a wall of flip-dots.