A full-frame fluid art loop: rings of glossy acrylic paint keep spreading out from a pour, each layer opening lacy cells where the colour beneath shows through, under a soft studio sheen.
A full night scene of a car wheel spinning in place on asphalt: thick white burnout smoke billows from the tire, rolls back along the ground and climbs into a huge cloud lit by a red rear glow.
Part of Backgrounds / VFX. New to this kind of graphic? Read VFX overlays: smoke, fire and lightning you can recolour.
A full night scene of a car wheel spinning in place on asphalt: thick white burnout smoke billows from the tire, rolls back along the ground and climbs into a huge cloud lit by a red rear glow. It belongs to the Backgrounds / VFX category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Style: background, primary, secondary and accent. Layout: aspect ratio and scale. Motion: duration, density, variation, speed and intensity. Each change appears in the live preview straight away, and editing is free.
Tire Burnout Smoke runs 10 seconds by default, and you can set any length up to 60 seconds before you export. It loops seamlessly, so you can repeat it on your timeline for as long as the shot needs.
Yes. Set the background to Transparent, then export a PNG sequence for Premiere Pro, After Effects, DaVinci Resolve, Final Cut Pro or Figma: import the first frame as an image sequence and it drops onto a track above your footage with a straight alpha channel. Export WebM with a VP9 alpha channel for the web and for CapCut. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.
A full-frame fluid art loop: rings of glossy acrylic paint keep spreading out from a pour, each layer opening lacy cells where the colour beneath shows through, under a soft studio sheen.
A distant night barrage seen behind layered hilly ridgelines: sharp white-orange flashes pop up behind the hills, lighting the low cloud deck and the ridge silhouettes before fading to a red afterglow, while some hits raise dark smoke columns and faint tracers arc up. The whole scene is drawn and loops seamlessly.
Faceted, cratered rocks tumble past at different depths, the near ones large and fast, the far ones small and hazy, all lit from one side over a starfield.
A capsule plunges through the upper atmosphere wrapped in a flickering plasma sheath that runs from white-hot orange to violet, shedding ablation sparks and a long ionised trail above a curved, city-lit planet horizon. The space scene is drawn.
A full dusk scene: thousands of bats pour out of a dark cave mouth in a rocky cliff and stream up across the glowing sky in a twisting ribbon, each one flapping on its own beat.
A full night beach scene: dark waves roll in under the stars and their foam edge glows electric blue as it spreads up the sand, then retreats and fades.
A glowing accretion disk swirls around a dark event horizon, its inner rings racing faster while light bends into an arch over the top.
A full moon climbs out of a forested horizon, glowing orange low in the sky, then the earth's shadow sweeps across its face and turns it a deep copper red while its halo reddens and more stars appear. The night landscape is drawn as a full scene.