A distant storm line sits low on the horizon above dark land, its cloud bank lit from within by sheet flashes and the odd small bolt.
Lightning crackles through a towering volcanic ash column at night: branching bolts flash inside and around the billowing plume and stab down to the slopes, while small discharges spark over the glowing vent. The night scene is drawn.
Part of Backgrounds / VFX. New to this kind of graphic? Read VFX overlays: smoke, fire and lightning you can recolour.
Lightning crackles through a towering volcanic ash column at night: branching bolts flash inside and around the billowing plume and stab down to the slopes, while small discharges spark over the glowing vent. The night scene is drawn. It belongs to the Backgrounds / VFX category on velements, where you edit it in the browser and download it as a finished video file.
Every control in the editor, grouped the same way there. Style: background, primary, secondary and accent. Layout: aspect ratio and scale. Motion: duration, density, variation, speed and intensity. Each change appears in the live preview straight away, and editing is free.
Dirty Thunderstorm Plume runs 8 seconds by default, and you can set any length up to 60 seconds before you export. It loops seamlessly, so you can repeat it on your timeline for as long as the shot needs.
Yes. Set the background to Transparent, then export a PNG sequence for Premiere Pro, After Effects, DaVinci Resolve, Final Cut Pro or Figma: import the first frame as an image sequence and it drops onto a track above your footage with a straight alpha channel. Export WebM with a VP9 alpha channel for the web and for CapCut. MP4 has no alpha channel, so it keeps a solid color or image behind the animation.
Yes. Each download comes with a perpetual commercial license in your name for client work, ads and products, and you may sell the edited clip on stock footage sites. Reselling the preset itself as an editable template is not allowed.
A distant storm line sits low on the horizon above dark land, its cloud bank lit from within by sheet flashes and the odd small bolt.
A distant night barrage seen behind layered hilly ridgelines: sharp white-orange flashes pop up behind the hills, lighting the low cloud deck and the ridge silhouettes before fading to a red afterglow, while some hits raise dark smoke columns and faint tracers arc up. The whole scene is drawn and loops seamlessly.
A full night beach scene: dark waves roll in under the stars and their foam edge glows electric blue as it spreads up the sand, then retreats and fades.
A long-exposure night road curves toward a lit skyline: white headlight streams flow toward you in one carriageway while red taillights stream away in the other, under amber street lamps. The city scene is drawn in full.
Heavy storm clouds roll past in layers while lightning flickers inside them, lighting up one cell after another from within.
A full night scene of a forest fire: a flickering fire front runs along a dark ridge between layered treelines, burning trees stand in the flames, embers glow on the scorched slope and a huge orange-lit smoke column drifts under a glowing cloud base.
A full volcanic scene looking across a lava lake: dark cooling crust plates drift and grind apart along incandescent seams, upwellings split plates open, gas bubbles burst into glowing spatter and red-lit fumes rise toward the crater wall.
Cooling plates of crust drift slowly across molten lava, their seams glowing as hot spots swell and fade beneath them.